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PostalDude wrote: bibidibabidibu wrote:but I prefer driv3r to gta 4 And this pertains to the topic, how? Great work Skylabh, interesting to see DPL chars in IV, even though they don't fit the art style too well (no actual eyeballs, eyes are a part of the face texture). I agree with you for the eyeballs. The problem is because a DPL (and also Driv3r) character is not enough detailed about its modeling. A while ago i tried to add eyes, but the character needs to be changed about its face.

So it's possible but more complex (the modeling needs to be more dense). Archer 15 1263 Manual High School. Also i tried to recreate the top of the head in order to have a separate cap. I applied a turbosmooth modifier to the head to see the effect on the modeling. Long before i made the cop and the taxi, i did other things with DPL models. For example the racing track and the garage from 1978. Once ripped, i imported them in 3ds Max and put some lights on them. I tried to recreate the blue/green (or cyan) neon light so it looks like similar as the original.

Also put lights on the ceiling. I'm pretty satisfied with the results. Of course in Max the lights don't seem too bright, but that's not the case once in the game.

Some renders with and without mapping: Thumbnails: You probably know these tires. I did an ipl placement test with them. Best Y Taylor Bases Fisiologicas De La Practica Medica Pdf Converter. Kinemaster Pro Full Apk Free Download. An explosion with a (probably) gaz can. So here you have TK and his pals: the Mexican, Ray, Slink and the fat cop. Also the track and the garage by night. As you can see, the lights are a lot more brighter in game than in 3ds Max.

The radar HUD has been also modified and moved to the right.